Large City: Ÿchåd Ewbeh Ÿhkphÿh

Ÿchåd Ewbeh Ÿhkphÿh

Ÿchåd Ewbeh Ÿhkphÿh
Example Undermountain architecture.
StateHobben
ProvenceNahan Provence
RegionNêk-cèjèqo Forest
Founded999
Community LeaderLord Dyêtco
Area77 km2 (30 mi2)
Average Yearly Temp24°C (75°F)
Average Elevation5046 m (16555 ft)
Average Yearly Precipitation194 cm/y (76 in/y)
Population18141
Population Density235 people per km2 (604 people per mi2)
Town AuraSummoning
Naming
Native nameŸchåd Ewbeh Ÿhkphÿh
Pronunciation/ikˈhɑːd/ /uːˈbɪ̘/
Direct Translation[loud; noisy] [sentence]
Translation[Not Yet Translated]

Ÿchåd Ewbeh Ÿhkphÿh (/ikˈhɑːd/ /uːˈbɪ̘/ [loud; noisy] [sentence]) is a subtropical Large City located in the Nahan Provence of the Hobben.

The name Ÿchåd Ewbeh Ÿhkphÿh is derived from the Goblin language, as Ÿchåd Ewbeh Ÿhkphÿh was founded by Rēy Joīs 'Sweetmess Robin' Mp̪fē Cú̄shīy Mēnvé̄, who was culturaly Undermountain.

Climate

Ÿchåd Ewbeh Ÿhkphÿh has a yearly average temperature of 24°C (75°F), with its average temperature during the summer being a warm 29°C (84°F) and its average temperature during the winter being a cool 20°C (68°F). Ÿchåd Ewbeh Ÿhkphÿh receives an average of 194 cm/y (76 in/y) of precipitation, most of which comes in the form of rain during the fall. Ÿchåd Ewbeh Ÿhkphÿh covers an area of nearly 77 km2 (30 mi2), and an average elevation of 5046 m (16555 ft) above sea level.

Overview

Ÿchåd Ewbeh Ÿhkphÿh was founded durring the late 11th century, by Rēy Joīs 'Sweetmess Robin' Mp̪fē Cú̄shīy Mēnvé̄. The establishment of Ÿchåd Ewbeh Ÿhkphÿh suffered from many setbacks, delays, and obsticles, most notably a group of Ÿchåd Ewbeh Ÿhkphÿh which required millitary assistance exterminate before the community could finish being built.

Ÿchåd Ewbeh Ÿhkphÿh was built using the conventions of Undermountain durring the late 11th century. Naturaly, all settlmentss have their own look to them, and Ÿchåd Ewbeh Ÿhkphÿh is no diffrent. The city's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Ÿchåd Ewbeh Ÿhkphÿh is buildings are arranged arround a network of premissive cobblestone streets which form a diamond shaped grid, where each diamond verries in size given the proximity of the paralell streets forming each section. The ocasional smaller diamond has been used to construct a park, plaza, and other communal structures. The city rests behind the absurdity that is a thick, timber braced, wall made of clay bricks. While visualy impressive and certainly an astetic, Ÿchåd Ewbeh Ÿhkphÿh's wall provides no actual defence against siege equipment due to the choice of its cosntruction materials. Even nonexperts can tell the town is trying to impress rather than defend with its walls, towers, and gatehouses. Though admittedly, they do look nice... To primitive tribals who have never seen fortifications before. Ÿchåd Ewbeh Ÿhkphÿh's political statment focused walls are suffering from significent damage, so much so that examples can be pointed to no matter which section one might have within their line of site, and most of which render sections inoperable at present.

A look around Ÿchåd Ewbeh Ÿhkphÿh has something terribly wrong with it. It’s impossible to put one’s finger on, but something is horribly wrong. Maybe it’s the way fog blankets the ground, but only in the connors of places. Maybe it’s the vermin scutteling between shadows in the corner of your eyes. Perhaps it’s the overcast sky which seemed to creep out of nowhere, or the distant howling of wolves. Maybe it’s everything together. Regardless, you do not feel it would be wise to remain in Ÿchåd Ewbeh Ÿhkphÿh long.

Civic Infrastructure

Ÿchåd Ewbeh Ÿhkphÿh possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.

Ÿchåd Ewbeh Ÿhkphÿh has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Ÿchåd Ewbeh Ÿhkphÿh has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Ÿchåd Ewbeh Ÿhkphÿh. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Ÿchåd Ewbeh Ÿhkphÿh's parks.

Ÿchåd Ewbeh Ÿhkphÿh has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Ÿchåd Ewbeh Ÿhkphÿh.

Ÿchåd Ewbeh Ÿhkphÿh has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Ÿchåd Ewbeh Ÿhkphÿh has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Ÿchåd Ewbeh Ÿhkphÿh has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Ÿchåd Ewbeh Ÿhkphÿh has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Ÿchåd Ewbeh Ÿhkphÿh has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Ÿchåd Ewbeh Ÿhkphÿh has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Ÿchåd Ewbeh Ÿhkphÿh has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Ÿchåd Ewbeh Ÿhkphÿh's public wards, blessings, and other arcane systems.

Ÿchåd Ewbeh Ÿhkphÿh has an Millitary Academy which trains military officers and specilists.

Ÿchåd Ewbeh Ÿhkphÿh possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Ÿchåd Ewbeh Ÿhkphÿh's grid is powered by an arcane means.

Ÿchåd Ewbeh Ÿhkphÿh's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.

Ÿchåd Ewbeh Ÿhkphÿh has a first rate hospital which caters to anyone in need of long term medical care.

Ÿchåd Ewbeh Ÿhkphÿh has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. While not open to the public, the librarians and scholars employed by the library will assist anyone with their research needs, and wealthy individuals can purchase membership to access the library's materials themselves. In spite of being generally closed to the public, the library has a room with several Aether Linked devices available to the public during business hours.

Ÿchåd Ewbeh Ÿhkphÿh has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Ÿchåd Ewbeh Ÿhkphÿh's natural decorations nor waterways.

Ÿchåd Ewbeh Ÿhkphÿh has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Ÿchåd Ewbeh Ÿhkphÿh has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Ÿchåd Ewbeh Ÿhkphÿh has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Ÿchåd Ewbeh Ÿhkphÿh is led by one or more incompetents. While they must have been very good at something to have acquired the position, they are fundamentally incapable of leading. Uncontrolled passions or lusts, commitment to a hopelessly impractical ideal, pigheaded obstinacy in the face of failure, a total lack of charisma or interpersonal skills, or profound laziness might all unfit them for their post.

Ÿchåd Ewbeh Ÿhkphÿh's mayor's house was built using a different architectural style from the rest of the town. The style used is inspired by the natural world, characterized by sinuous, sculptural, organic shapes, arches, curving lines, and sensual ornamentation. Common motifs included stylized versions of leaves, flowers, vines, insects, animals, and other natural elements. Decorative elements found on the inside and outside of buildings include intricate mosaic work, curved windows, and decorative trim work. .

In Ÿchåd Ewbeh Ÿhkphÿh most nights are accompanied by colorful ribbons of light in the sky.

The Apallie near Ÿchåd Ewbeh Ÿhkphÿh are known to be a mutant strain of the creature.

Ÿchåd Ewbeh Ÿhkphÿh's citizens partake in a curious ritual relating to their local kami. It takes place in spring and involves destroying a prepared ritual vessel to channel Illusion energies of tier 2 via recitation of scripture.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 35
  • Farmers: 56
  • Farm Laborer: 82
  • Hunters: 54
  • Milk Maids: 49
  • Ranchers: 24
  • Ranch Hands: 57
  • Shepherds: 44
    • Farmland: 73108 m2
    • Cattle and Similar Creatures: 4535
    • Poultry: 54423
    • Swine: 3628
    • Sheep: 181
    • Goats: 36
    • Horses, Mounts, and Beasts of Burden: 1814

Craftsmen

  • Arms and Toolmakers: 35
  • Blacksmiths: 37
  • Bookbinders: 22
  • Buckle-makers: 24
  • Cabinetmakers: 42
  • Candlemakers: 62
  • Carpenters: 57
  • Clothmakers: 51
  • Coach and Harness Makers: 19
  • Coopers: 43
  • Copper, Brass, Tin, Zinc, and Lead Workers: 25
  • Copyists: 17
  • Cutlers: 14
  • Fabricworkers: 40
  • Farrier: 98
  • Furriers: 11
  • Glassworkers: 58
  • Gunsmiths: 39
  • Harness-Makers: 17
  • Hatters: 36
  • Hosiery Workers: 13
  • Jewelers: 19
  • Leatherwrights: 47
  • Locksmiths: 18
  • Matchstick makers: 28
  • Musical Instrument Makers: 24
  • Painters, Structures and Fixtures: 23
  • Paper Workers: 26
  • Plasterers: 23
  • Pursemakers: 29
  • Roofers: 19
  • Ropemakers: 17
  • Rugmakers: 17
  • Saddlers: 33
  • Scabbardmakers: 36
  • Scalemakers: 19
  • Scientific, Surgical, and Optical Instrument Makers: 11
  • Sculptors, Structures and Fixtures: 17
  • Shoemakers: 17
  • Soap and Tallow Workers: 59
  • Tailors: 103
  • Tanners: 23
  • Upholsterers: 26
  • Watchmakers: 25
  • Weavers: 54
  • Whitesmiths: 14

Merchants

  • Adventuring Goods Retellers: 13
  • Arcana Sellers: 12
  • Beer-Sellers: 23
  • Booksellers: 29
  • Butchers: 42
  • Chandlers: 45
  • Chicken Butchers: 55
  • Entrepreneurs: 19
  • Fine Clothiers: 47
  • Fishmongers: 44
  • Florists: 11
  • Potion Sellers: 32
  • Resellers: 90
  • Spice Merchants: 25
  • Wine-sellers: 37
  • Wheelwright: 30
  • Woodsellers: 17

Service workers

  • Bakers: 90
  • Barbers: 77
  • Coachmen: 26
  • Cooks: 67
  • Doctors: 38
  • Gamekeepers: 27
  • Grooms: 15
  • Hairdressers: 60
  • Healers: 44
  • Housekeepers: 53
  • Housemaids: 75
  • House Stewards: 56
  • Inns: 17
  • Laundry maids: 33
  • Maidservants: 60
  • Nursery Maids: 33
  • Pastrycooks: 62
  • Restaurateur: 69
  • Tavern Keepers: 95

Specialized Laborer

  • Ashworkers: 25
  • Bleachers: 16
  • Chemical Workers: 10
  • Coal Heavers: 36
  • In-Town Couriers: 38
  • Long Haul Couriers: 41
  • Dockyard Workers: 35
  • Gas Workers: 8
  • Hay Merchants: 14
  • Leech Collectors: 47
  • Millers: 46
  • Miners: 43
  • Oilmen and Polishers: 27
  • Postmen: 46
  • Pure Finder: 24
  • Skinners: 60
  • Sugar Refiners: 10
  • Tosher: 27
  • Warehousemen: 54
  • Watercarriers: 36
  • Watermen, Bargemen, etc.: 49

Skilled Laborers

  • Accountants: 24
  • Alchemist: 27
  • Clerk: 40
  • Dentists: 17
  • Educators: 54
  • Engineers: 25
  • Gardeners: 18
  • Mages: 13
  • Plumbers: 19
  • Pharmacist: 21
  • Professors: 7
  • Scientists: 13
  • Wizards: 7

Civil Servants

  • Adventurers: 17
  • Bankers: 26
  • Civil Clerks: 40
  • Civic Iudex: 20
  • Consultants: 11
  • Exorcist: 39
  • Fixers: 22
  • Kami Clerk: 35
  • Landlords: 37
  • Lawyers: 23
  • Legend Keepers: 32
  • Militia Officers: 164
  • Monks, Monastic: 53
  • Monks, Civic: 50
  • Historian, Oral: 43
  • Historian, Textual: 21
  • Policemen, Sheriffs, etc.: 40
  • Priests: 75
  • Rangers: 24
  • Rat Catchers: 26
  • Scholars: 29
  • Spiritualist: 34
  • Slayers: 10
  • Storytellers: 59
  • Military Officers: 69

Cottage Industries

  • Brewers: 58
  • Comfort Services: 72
  • Enchanters: 19
  • Herbalists: 19
  • Jaminators: 56
  • Needleworkers: 60
  • Potters: 28
  • Preserve Makers: 56
  • Quilters: 25
  • Seamsters: 106
  • Spinners: 54
  • Tinker: 20
  • Weaver: 49

Artists

  • Actors: 18
  • Architects: 7
  • Bards: 29
  • Costumers: 10
  • Dancers: 21
  • Drafters: 11
  • Engravers: 14
  • Fine Furniture Carpenters: 8
  • Glaziers: 19
  • Inlayers: 18
  • Musicians: 50
  • Painters, Art: 9
  • Playwrights: 19
  • Sculptors, Art: 16
  • Wood Carvers: 69
  • Writers: 60

Produce Industries

  • Butter Churners: 56
  • Canners: 53
  • Cheesmakers: 67
  • Ice Merchants: 8
  • Millers: 39
  • Picklers: 31
  • Smokers: 22
  • Stockmakers: 19
  • Tobacconists: 28
  • Tallowmakers: 42

6762 of Ÿchåd Ewbeh Ÿhkphÿh's population work within a Foundational Occupation.

10835 of Ÿchåd Ewbeh Ÿhkphÿh's population do not work in a formal occupation, but do contribute to the local economy. 544 (3%) are noncontributers.

Points of Interest

Ÿchåd Ewbeh Ÿhkphÿh is known for its well built pedestrian paths, which include foot bridges to cross the main street at several high-traffic areas.

POI

History

In time immemorial, reportedly some time during the early 2nd century the Kami blessed the town with good fortune for a year and a day. One of Ÿchåd Ewbeh Ÿhkphÿh's local festivals commemorates this miracle.

History